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Topic Summary

Posted by: Arcade Heat
« on: February 21, 2018, 10:18:58 AM »

Anybody here every played Riven?  I finished it a couple weeks ago and it's probably one of the best puzzle/adventure games I've ever played.

no all of her mains are toxic
Posted by: Ivypool
« on: February 14, 2018, 08:47:31 PM »

I don't post much here, especially since I mostly just play Pokemon and its spinoff, but Puyo Puyo Tetris is a lot of fun... even if my hands hurt at times.
Posted by: Hawkstar
« on: February 12, 2018, 06:08:08 PM »

Finally got around to going through Bloodborne (The Old Hunters included) after buying it around launch and not really touching it.  It was good and I enjoyed it (even if I didn't care for it as much as I do Souls).  I definitely think Shadows of Yharnam is the best boss fight of its type though that might have more to do with Bloodborne's faster combat style being better suited to that kind of boss than Souls' slower, more methodical feel.  The Old Hunters was really nice, its length particularly, but I don't think it dethrones Artorias of the Abyss in my eyes as From's best DLC (discounting Ashes of Ariandel and The Ringed City as I haven't played them).  The "Surprise, Innsmouth!" moment with the reveal of the Fishing Hamlet was a delight and the way they reimagined the Cleric Beast into Laurence completely redeemed a boss I hadn't cared for the first time around.

Yo @Graystripe, wanna swap pictures of our Hunters?
Posted by: Graystripe
« on: November 06, 2017, 02:46:43 PM »

Anybody here every played Riven?  I finished it a couple weeks ago and it's probably one of the best puzzle/adventure games I've ever played.
Posted by: hyperadam
« on: October 11, 2017, 07:29:20 PM »

I finished Xanadu Next and I really liked it. It's a shame it didn't sell very well and I don't see any talk about it even among Falcom fans, since it's a really good game.

It's pretty different on the surface from all the other Falcom games I've played, but its got a lot of fundamental similarities to Ys. It's got the same great dungeon design, where dungeons seem really confusing and overwhelming at first but they very quickly start to make sense as you explore them, except taken even further. Whereas in post-Napishtim Ys you can eventually freely warp from save point to save point so dungeons can mostly exist independently of each other, here you can only freely warp back to town one-way so every dungeon has to have a point that can become easily accessible from town so everything has to eventually loop back together in some way (i.e. at the end of the first floor of the eternal maze, you can unlock a door that allows you to get to the second floor directly from the town). It's neat and makes things feel all connected.

Honestly, there is a lot of Ys-like stuff, too. The way the story focuses on a long-dead civilization, and how you can collect and translate records from that time to learn about the past which ties into the main plot... Hell, there's even an accessory that's literally just the Mask of Eyes, only is actually gets more use than the Mask of Eyes ever did in Ys.

The combat is pretty different, though. It's a lot slower since it's more focus on exploration than action, but I enjoyed all the dungeon crawling and puzzles. I really liked a lot of the RPG elements as well, I feel like out of the Falcom games I've played this is probably the closest to a "traditional" RPG as far as character building goes. I never really used it, but the ability to go down a level to respec your character is pretty neat.

I'm planning on tacking the very daunting bonus dungeon next week, but for now I'm just taking a break. Still no release date for Zwei II, so I might have time to eventually pick up 7th Stand User before then.
Posted by: Neon Skylite
« on: October 01, 2017, 05:15:42 AM »

Gave the Octopath Traveler demo a shot recently.  I wasn't sure what to expect as I'd never played either of the Bravely games, but I really enjoyed it.  The retro sensibilities combined with current-gen hardware made for a really nice aesthetic and turn-based gameplay is always appreciated given how much big companies seem to want to distance themselves from it these days.  My only concern is that, in the final game, your party will likely be made up of the eight playable characters when I'd rather have each character have their own party and leave all the stories separate (though even I can admit that may not be feasible from a development standpoint).

Ah, remind me to play that soon! I wanted to try it when I saw it in the direct but I haven't actually got onto downloading it and playing it.
Posted by: Hawkstar
« on: September 29, 2017, 10:20:21 PM »

Gave the Octopath Traveler demo a shot recently.  I wasn't sure what to expect as I'd never played either of the Bravely games, but I really enjoyed it.  The retro sensibilities combined with current-gen hardware made for a really nice aesthetic and turn-based gameplay is always appreciated given how much big companies seem to want to distance themselves from it these days.  My only concern is that, in the final game, your party will likely be made up of the eight playable characters when I'd rather have each character have their own party and leave all the stories separate (though even I can admit that may not be feasible from a development standpoint).

I also replayed Metroid and Metroid II: Return of Samus to celebrate the release of Samus Returns and oh boy, has Metroid 1 aged poorly.  While I can handle the lack of directional aim and the inability to crouch, the lack of save stations and the fact that dying or just continuing via password leaves you with a mere 30 energy and forces you to waste time grinding back your health five pips at a time borders on dealbreaking, especially in a game that so incentivises speedrunning.  It's still a good game, but it can sure get tedious whenever you need to continue.  On the flip side, I was immensely pleased to see how well Return of Samus held up.  It has problems (increased linearity, one of the few uses of impossible space in games I don't care for, and a few other things), but I still really enjoy it (more than Fusion, even!)  Curious to see how Samus Returns compares once I get to it.

My video game life recently has been pretty much just replaying all of Dark Souls and Bloodborne over and over again.  I'm completely in love with those games now.

Yo, those are good games.  Been meaning to run through Dark 1 again myself.
Posted by: hyperadam
« on: September 23, 2017, 02:33:06 PM »

I finished Ys SEVEN last week and it was pretty good. I liked it, but I think I would rank it somewhere around the lower end of the series. Although I don't have as many issues with it as I do I or Ark of Napishtim, it doesn't really have the same high points either. I think part of it is that it's very much the start of a new "era" for the series, so although they've packed in tons of new stuff and made it more of a full-featured game instead of the more streamlined older Ys games (which I kind of liked... no fluff, just straight to the point and all the more effective because of that), a lot of the new features and mechanics feel kind of half-baked compared to how polished Oath in Felghana and Origin were. It was still just really fun to play though, as all Ys games should be. All of the characters had nice distinct playstyles (Aisha and Elk were my favourite to play as), and they give you good reason to quickly switch through characters. It was consistently good, but it didn't quite manage to have any noticeable high points. It was also much too easy.

It's also gotten me a lot more excited about Ys VIII. I still don't have a PS4, and it's going to be a while before I can play it, but I've heard so many great things about it and it looks so good. Again, I don't really have a beef with the party system itself, just that I feel it wasn't able to reach its full potential in SEVEN because they were starting from scratch rather than building upon a solid foundation from the previous games. From all the footage I've seen, it looks like VIII is Falcom doing just that and refining everything from the previous party system games. If it is to SEVEN what Felghana was to Napishtim I'm sure I'll love it.

In the mean time, I've been playing Gurumin and it's... good. There's a lot of stuff I like about it, but it also doesn't control very well. It feels sluggish at times, and the camera is pretty bad. As far as I can tell, I think this might have been Falcom's first full-3D game with this much camera control, so I guess that explains why those aspects of it are so rough. If the feel of movement and combat was as good as any of the Ys games from that era it could have been something amazing, since I like a lot of the ideas and systems that are at play here.

Once I'm done with that, I'll move on to Xanadu Next which I'm really looking forward to. After that, I'll be finished with my Falcom Backlog, hopefully in time for Zwei II to come out. Then to just... hope I can afford to play Ys VIII sometime not too far in the future.

Oh God, and Trails of Cold Steel III is out in less than 5 days... I've been watching all the footage from the demo at TGS and I'm so excited about this. I'm going to try to catch a stream on release day and then just... nothing. Not just to avoid spoilers for the game itself, but for the Crossbell games as well. Man it's going to be rough, when after all this waiting for the JP release it finally sinks in that I'll probably have to wait another couple years for an English release... Going from following all the information and news to just... cold turkey for who knows how long.
Posted by: Graystripe
« on: September 21, 2017, 09:06:46 PM »

My video game life recently has been pretty much just replaying all of Dark Souls and Bloodborne over and over again.  I'm completely in love with those games now.

I also got through Breath of the Wild over the summer which was fantastic.  Not quite as good as people were hyping it out to be, but really good and memorable regardless.

Also Hiveswap was really good, really short and not much more than what I was expecting it to be but really great for Homestuck fans.
Posted by: hyperadam
« on: August 25, 2017, 02:20:23 PM »

Things are slowly picking up again, so since it's been a while I'm double-posting with a longpost about a bunch of video game stuff.

I finished my Bachelor playthrough in Pathologic a while ago and I really liked it... with some reservations. I'm more than a week removed at this point, but while I was playing I was completely engrossed and the atmosphere and story are just great. But like I said before, it does need some polish, and that is especially evident after playing it for 50+ hours. Copy-pasted dialogue at certain points, quest flags that fail to trigger unless you do things in a very specific manner, combat in general, that one quest where you have to get 5 rifles... I understand playing this game is supposed to be like a struggle, but there really are some parts that are needlessly frustrating. If anything I'm now really looking forward to the remake in the hopes that it can fix some of the problems and build on the already fantastic foundation.

I'm too exhausted to jump back in, but whenever I decide to come back I'm looking forward to the Haruspex's storyline. I did all three of the characters "solutions" just for completeness and because I managed to keep all of the Bound alive, but out of them I honesty preferred the Haruspex's. Even though I was playing as the Bachelor, I still wan't fully convinced that he was right since the Kains just seem like a bunch of deranged cultists. Even though everything they say is true I still don't trust their vision of the future. He also seems to get mixed up with the parts of the town that I'm most interested in, so that seems interested. I'm just really eager to see a different perspective, since so much of the story is about clashing ideologies and characters keeping secrets.

Also Aspity is great and one of my favourite characters. She's just so bitter and mean, but it's all so justified because pretty much everyone in the town is awful and she's just brutally honest. One of my favourite moments is when she leads you on a wild goose chase. The place she directs you to even gets a quest marker, but you get absolutely nothing. In a game where time is the most important resource, tricking you like this is actually a pretty cool idea.

I haven't really been playing anything else recently, since I wanted to take a bit of a break after Pathologic. The PC port of Ys SEVEN is coming out next week though, so I'll break my hiatus once that hits. I haven't played it on PSP, so I'm really looking forward to it.

Beyond that, the long-overdue Trails of Cold Steel III trailer finally hit yesterday and I've already watched it like a hundred times. Even though it hasn't been subbed yet, I can tell there's so much going on and I'm so hyped. Like holy mandarin, playable Aurelia during a fight against Arianrhod, and it looks like that happens pretty early on. Looks like there will be playable Olivier too. Ooh, and what looks like two separate fights against Campanella, one of them with McBurn. And one with all of the Ironbloods at once. My Japanese is trash, but I think I could make out [REDACTED] saying something along the lines of "for the sake of [our/my(?)] father". AAAAAAAAAAAAAAAAAAA

(click to show/hide)
Posted by: hyperadam
« on: July 08, 2017, 04:50:07 PM »

I finished my replay of Deus Ex about a week ago, even doing all three endings. I love this game, I could honestly see myself coming back to it every few years and still getting something out of it. There's so much stuff I found this time around that I missed before, and still more other stuff that I want to do. Like, I once again failed to save Paul, so I still need to do a playthrough where he survives until the end. I also want to experiment more with different weapons, since I do rely on the assault rifle a lot. I'll probably do a pistol/crossbow and grenade focused run next time.

I was trying out the Revision mod, which I understand a lot of people don't like, but I thought was decent enough even though I did have issues with it. With that mod out of the way, I'm really interested in trying out GMDX for my next playthrough. I heard about it recently, and a lot of the stuff they've done sounds really interesting. It seems like they focused a lot more on "improvements" rather than "changes", which is good.  It seems to have been almost universally well-received as well. I'm looking forward to it.

I also started Pathologic yesterday, and it's pretty interesting so far. I was surprised at how much they just kind of... throw you in to this weird place and leave you to figure things out. I was expecting a weird town with a lot of mysteries, but I wasn't expecting the town and all the people to be as outwardly creepy and odd as they are right off the bat. I'm really interesting in figuring it all out, too. I wish I could just go around and keep talking to people to learn more, but the time limits and resource management has me all anxious so I just keep trying to find my next objective with minimal sightseeing. I'm looking forward to getting more into it.

From what I understand, the developers are working on a remake, which sounds like a neat idea. Even though I've only played a couple hours I do feel like it could use a bit of polish in a few areas.
Posted by: Heron
« on: June 25, 2017, 12:06:39 AM »

I started playing Fire Emblem Echoes, but I've been so busy recently that I'm not very far into it yet. I'm really enjoying it so far, though.
Posted by: hyperadam
« on: June 10, 2017, 06:43:00 PM »

With Gurumin and Xanadu Next still in my backlog, Ys VIII and Tokyo Xanadu coming this fall, and the recent announcement of Zwei II, I'm taking a bit of a break from Falcom games because at this rate I'll never get around to playing anything else.

I'm finally trying out the Revision mod for Deus Ex about a year after it came out, and it's a pretty decent update of the base game. Some of the default settings are a bit wonky, and their new soundtrack simply isn't as good as the original, but they do offer enough customization to make that not an issue, as well as the option to use the original soundtrack or even easily toggle some popular fan mods. It seems like they even have an extra menu to keep count of how many kills and non-lethal takedowns you have against different types of NPCs which is pretty neat. They also managed to come up with over 200 achievements somehow.

I haven't really memorized the game enough to notice any of the other little changes they've apparently made, so I guess they're not too egregious.  As it is, I'm still discovering new stuff in this game and am trying to avoid repeating what I've done in my first playthrough as much as I can. I'm playing on Hard, so gameplay-wise I keep falling back on strategies and builds I'm comfortable with just for the sake of getting things done, but I am discovering a lot of neat alternate paths and conversations I never noticed before. There are times where I even ended up accidentally backtracking through an alternate route while trying to progress.

After I'm done this playthrough I'll probably play Pathologic, and then I think I'll go back into Falcom Hell.
Posted by: Spellmaster
« on: June 03, 2017, 05:08:35 PM »

I finished berseria. it was amazing. sidequests are still kicking my butt though

I also started fe:heroes for a while too, but I don't think I ever connected it to my nintendo account, so it was probably lost with my phone _(:3 /_ )_ idk if I'll download it again, it's fun but I'm finally finishing my second Awakening playthrough now so maybe later
Posted by: hyperadam
« on: May 30, 2017, 04:14:31 PM »

Double posting because I finished Trails in the Sky the 3rd last night and the ending almost got me. Multiple times.  We finally get the big "farewell" from the whole cast that SC's ending lacked, and wow it was so emotional. Such a perfect note to end on.

The main story about Kevin and Ries was also great. However, I do feel like it dragged quite a bit in the middle. Like, Chapters 1-3 were a great set up, but then just as things seem to be starting to come to a head Chapters 4-6 seem to exist just to delay the payoff. Sure, there are a lot of great doors in that stretch, and Joshua and Richard get some really good development in Chapter 6, but it really seems like the main plot takes a back seat to dungeon crawling. Chapter 7 was totally worth the wait though.

All of the memory doors were also great. Moon Doors 1, 2, and 4 in particular were absolutely fantastic. I do kind of feel like playing Trails of Cold Steel first as well as some of the other knowledge about the series I've picked up did kind of spoil me for quite a bit of the side stories, though. Like, Star Door 8 pretty much sets up the entire main plot of the first two Cold Steel games, and although I enjoyed it I couldn't help but come out of it thinking "Man, I would be so much more excited about this if I didn't already know how it ends."

On the other hand though, it is kind of interesting to see how much stuff in Cold Steel I and II seems to come directly from the 3rd. There's the obvious stuff like the new AT bonuses and the presence of the higher elements, but there's also stuff like some visual elements and enemies...
(click to show/hide)

I also kind of like how XSeed managed to use the chest messages in a creative way here. Like, they're still there for most of them game, but then they suddenly disappear during a part where its perfectly appropriate to not have something so lighthearted floating around and the starkness of their absence helps drive home the situation. And then there's the final dungeon where half of them are all these encouraging messages that totally fit in well with the music, and its just so great.

Bleh, I've already rambled on enough. But yeah... Now to begin the long wait Trails of Cold Steel III, whenever it ends up being localized. And hope that the Crossbell games in English will happen within the next decade.