November 23, 2017, 02:26:54 PM

Author Topic: Special & Basic Abilities Masterlist  (Read 193 times)

Offline Darkstar

Special & Basic Abilities Masterlist
« on: August 30, 2016, 12:58:05 AM »
Attacks:

- Claw / Hits for a random (diceroll) 1 to 10 amount, is level-dependent (each level is +2 attack). Costs 5 AP to use.
- Double Swipe / Hits for a random (diceroll) 1 to 20 amount, times two, not level dependent. Costs 20AP to use.
- Back Kick / Hits for a random 10 - 25 amount. Usable at level seven and beyond. (Each level is +2 attack). Costs 30AP to use.

Defenses:

Defense I / Defends you from a third of damage for one turn at the cost of 25AP.
Defense II / Defends you from half of damage for one turn at the cost of 50AP.
Defense III / Defends you from all damage for one turn at the cost of 75AP.

ThunderClan-Specific Abilities:

- ThunderClan's Loyalty / +10 HP for user, may only be used once per battle
- Fire Alone / +1 Faith to the user for the duration of the battle
- Deciduous Daydreams / Battles that take place on forest terrain increase the user's strength +1
- A Warrior's Heart / +1 Strength but -1 Intelligence for the duration of the battle
- Firestar's Blessing / You gain +1 Faith and +1 Strength for two turns, but you also lose your ability to defend both turns as well. May only be used once per battle.

RiverClan-Specific Abilities:

- RiverClan's Strength / +10 HP for user, may only be used once per battle
- Tidal Wave / +1 Strength to the user for the duration of the battle
- Cat's Rain / A one in five chance to temporarily blind your opponent, may only be used once per battle
- Feather Collector / You love pretty things, and have a one in two chance to dodge while you're picking a feather up from the ground, may only be used once per battle
- Icy Doom / During cold-season battles, you have a one in five chance to lure your opponent to their death on thin ice, but if you fail, you lose two turns. May only be used once per battle.

WindClan-Specific Abilities:

- WindClan's Faith / +10 HP for user, may only be used once per battle
- Fleet Feet / +1 Agility to the user for the duration of the battle
- Grass Beneath My Paws / Stealth attack, hit for random (dice roll) points between 1 and 10, can be used twice per battle
- Rabbit's Foot / Gives you a one in two chance to double the hit of your attack, usable once per battle
- WhirlWIN / During warm-season battles, you have a one in five chance of gaining +3 Agility for the duration of the battle.

ShadowClan-Specific Abilities:

- ShadowClan's Stealth / +10 HP for user, may only be used once per battle
- Hidden Prophecies / +1 Intelligence to the user for the duration of the battle
- Shade Slash / You have a chance to strike your enemy from the darkness causing between 1 and 20 points of damage, can be used once per battle
- Unusual Flora / You know your territory like the back of your paw, giving you a +5 attack boost in battles that take place on your territory for the duration of the battle
- Hypnotic Stare / Your enemy finds you strangely fascinating and can't hit you for two turns. Usable only once per battle.

All Others:

- Healer's Touch / +10 HP for Clanmate of choice, may only be used once per battle (MC-specific)
- StarClan's Mercy / Nine chances to be revived after death (Leader-specific)
- Silverpelt / One in five (dice roll) chance to hit an opponent for 50HP (Single use)
- Eclipse / Call upon StarClan to darken the sun, leaving your opponents with -10HP (Single use)
- Forbidden Romance / You woo your enemy then hit them for 20HP (Single use)
- Moonstone's Sight / You can foresee an opponent's next move, and dodge (Usable once per battle)
- Cruel Seasons / You take advantage of the weather and gain +10 AP (Usable once per battle)
- Talk It Out / You stop mid-battle to try to talk your enemy out of fighting, with a one in two chance of success. (Single use)
- Collar and Bell / The stench of your kittypetness causes enemies to fear Twolegs nearby, causing them to flee (Double use, Kittypet-specific)
- Them Bones / You're feared by other cats for the carnage you've caused, which gives you a boost of +1 Strength against feline foes (Usable once per battle)
- The Stick / Through ancient whispers telling you what to do, you get a random 1 to 10 (dice roll) boost to how much you hit your enemy (Usable once per battle)
- Lucky Clover / You get a +1 boost to your Faith (Luck) and also recharge your AP to full (Single use)
- A Perfect Storm / If the weather conditions of the battle are rainy, you gain +10 AP. (Usable once per battle)
- Pray for a Miracle / You may heal both yourself and another cat of your choice to full, can only be used once (MC-specific)
- No Stars / StarClan won't help someone like you, but you've still got friends on the other side... You lose -2 Faith but gain +3 Strength for the duration of the battle. (Single use)
- Glare / You can doubly blind and confuse your opponent for two turns by forcing them to look at the Sun. (Usable once per battle)

WORK IN PROGRESS.


thanks to altias for the pixel